Clicking on a wound or scar symbol in the window will prepare and cast the appropriate healing spell. Blogs 38 Entries 153 LOOK or APPRAISE will tell you what wounds someone is currently suffering from. Properly using a wand requires training in Magic Item Use (MIU). Most physical weapons have a roundtime of 5 seconds, but heavier weapons such as most two-handed weapons and polearms can take longer to swing. Against quick foes like lynxes that can attack faster than your swings, you will need to be very careful. It is difficult, but not impossible for Empaths to gain skill in weapons and armor, though heavier armor types may adversely affect their ability to cast spells. If you need additional information, you may consider using the DIAGNOSE verb. The spells Transference (225) and Spirit Guide (130) allow empaths to instantly teleport between locations in the same realm. Note: The table above shows baseline statistic growth rates. Empaths have the natural ability to transfer wounds from others to their own bodies. Filter by flair. Important skills for a balanced training style: Further information: Empath training suggestions (guide). To survive in the wild, whether to protect and rescue fellow adventurers or to hunt the dangerous creatures of Elanthia, empaths should also learn to be proficient in battle by acquiring the proper equipment, training, and general combat knowledge. This is normal, as all spells force the caster out of a completely defensive stance, but it will not lower stance to any more than Guarded. Date: 11/29/2017 11:31 AM CST. If the wound has fully healed and there is only a scar remaining, then it is possible to use specific scar-healing herbs to reduce the scarring level. General offensive bonus. When cast normally, it uses a warding roll as above. (Updated 9/20/06) Logs, of random incidents of my selection. 08-26-2003, 10:14 PM. PDA. To make even better use of it, you can, By default, a simple utility spell that forces the target to stand upright. Time for another Crystal Q&A about Crystals for Empaths! This page was last modified on 29 January 2021, at 05:36. If you know an enemy can use a dangerous maneuver, either use a disabling spell first or assume that you will fail the roll and be adequately defensive so that you won't die if someone swings at you while you're flat on the ground. Even against living enemies, the society offers useful abilities such as putting enemies to sleep or fading into an ethereal state while incapacitated. Guild members have access to alchemy. An empath who already has a rank 3 wound in a location cannot continue to transfer wounds onto that location until healing it down by at least one rank. After you allocate your statistics, you will have the opportunity to set your initial skills. Empaths' ability to MEDITATE for increased mana recovery is governed by Wisdom and Discipline (DIS). As you carry more coins and items, you will start to feel encumbrance. Common standard maneuvers used by creatures include Elemental Wave, Call Wind, and Earthen Fury. GemStone IV is a MUD-style fantasy role-playing game set in a medieval world of magic where you can meet friends, find romance or take on ferocious foes with your fellows. Only four stats may be placed above 70 (not counting the prime requisite bonuses). Each spell costs some mana to cast, depending on the severity of the wound or scar. Intuition affects physical defense to a small extent. StormFront also has an Injuries window that shows your own health condition with a similar visual design. As an empath, appraising someone else will tell you whether they are wounded and open up a window with a picture of a body and a (1), (2), or (3) symbol over the various wounded locations, corresponding to the level of the wound. Each of the starter towns—Wehnimer's Landing, Icemule Trace, and Ta'Vaalor—has hunting areas appropriate for a novice adventurer. Prime requisites for empaths are Wisdom (WIS) and Influence (INF), and both contribute to starting mana. Slender ivory wands and faceted amethyst wands contain spells from the Empath circle, and are much easier to activate, but they are only available through crafting by player alchemists. Choose your script directory. For levels 0-9, the starting gear should serve well enough, though you can visit the local shops if you prefer different items. When you have outgrown those areas, take a look at the list of creatures by level and choose some targets appropriate for your level range. Empaths have only a limited selection of maneuvers they can specialize in, and typically only train them for defensive purposes. This style uses two-handed melee weapons and is trained to wear hard leather breastplate armor. You receive an additional +10 to your prime requisites, which are Wisdom and Influence. At level 15, you will receive an invitation to the Empath Guild. By default, an empath may imprint only one patient at a time, but this can be increased with dedicated training. The exact duration depends on the severity of the wound or scar being healed, and decreases as you gain experience. Eiadh is a capped Elven empathic archer who is scary with her bow, her dual crossbow, her CS spells and her AS spells (admittedly, she is scarily sucky at Voln Fu). The TEND verb can be used to slow or stop the rate of bleeding with field bandages without healing the wound. Important Announcements. how to be an Empath Archer and more. Failed attempts do not cost spirit if you attempt during the lingering healing effect, otherwise they also cost 2 Spirit. Empath Spells. Ever felt like you have a strong gut reaction to things that feel a bit off? Generally for melee combatants, swinging a weapon in 5 or 6 seconds is acceptable, since that will let you stance dance effectively against most creatures. Wither (1115) is a high-level attack option that can be very lethal when used by empaths with exceptional casting strength and deep training in Spiritual Lore, Summoning. General GemStone IV Discussion ... Empaths. If you want to use elemental wands early on, you should train 2x in MIU up to about 40 ranks (140 bonus), enough to offset almost all of the spell level penalties. ken. You can use the ENCUMBRANCE command to check--if you see the message: "You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice", then you are fine, but any other message means you are suffering penalties from carrying too much. A basic free attack effective at low levels. Tsalim's two-handed empath guide (saved post), https://gswiki.play.net/index.php?title=A_beginner%27s_guide_to_playing_an_empath&oldid=143706, minor lacerations and a possible mild concussion, severe head trauma and bleeding from the ears, terrible scars from some serious neck injury. Note: The table above shows baseline statistic growth rates. A piece of 4x equipment with no other special properties usually costs about 35,000 to 50,000 silvers. Arcane Blast requires both standard roundtime and cast roundtime, but most spells you learn later on will only require cast roundtime. When you create your empath, you receive 640 points to distribute between your initial statistics, each of which may range from 20 to 100. These values are actually modified for every race in GemStone IV, including humans. So You Want to be an Empath? Roleplaying an Empath. As an empath, even one with martial training, this is a good time to switch to warding attacks which ignore stance. Starting November 15th, nearly each day brings a new feature or update to Empath's healing abilities. Each skill costs a certain number of Physical Training Points (PTP) and Mental Training Points (MTP), which are accrued as you gain experience. Minor wounds and scars (rank 1 severity) do not greatly impair effectiveness in combat, but major ones (ranks 2 and 3) will. Don’t underestimate the power of this Root Chakra crystal. The chance of success is based on your training in healing-related skills per level, so lower level empaths are not necessarily at a disadvantage. Keep in mind that a successful imprint costs 2 Spirit Points, which typically takes a few minutes to regenerate, and if you have less than 75% of your maximum spirit you will suffer combat penalties. View Full Version : Empath Script. For example, CURE LEFT ARM will reduce the wound or scar level on your left arm by one at the cost of some mana, as if you had prepared and cast the appropriate Limb Repair (1102) or Limb Scar Repair (1111) spell. POUR a white flask into the body to preserve it. It is possible to un-train a skill that you already have to free up training points, but this can require time for skill migration. How Empaths Can Use Crystals For Protection. Visit www.gemstone.net for more information. Generally, when your fellow adventurers are looking for a healer, they will go to the main gathering spot in town, such as: They might actively ask for healing, or simply be in visible distress and constantly eating acantha leaf to counteract their bleeding. This is a period in which you cannot move, switch stances, or make most other actions. Casting strength for empath warding spells is governed solely by Wisdom. Type: Utility/Attack Through a feat of pure mental concentration, an Empath is able to heal their wounds, ranging from minor scratches to complete limb regeneration. By level ten, an empath will be able to transfer wounds of any location and severity. Each character may only join one society at a time, receiving more abilities as they advance within it. In general, one should use the EAT verb for herbs in their harvested form, such as leaf or moss, and use the DRINK verb for potions. Their primary spells concentrate on self-healing, but they also have access to other spells more useful in combat. An Empath’s life is unconsciously influenced by the desires, wishes, thoughts, and moods of others. What is an Empath? Those with heavy investment in Combat Maneuvers may also consider using Feint. It is a major factor in using martial weapons, and is useful as well for carrying equipment without becoming encumbered, dragging your dying friends to safety, and even deflecting attacks with a runestaff. It is possible for a skilled tender to bandage someone else, but the patient needs to be lying down. If you notice others frequenting the same hunting grounds, see if they are willing to join a group as you will both complete your tasks much faster instead of competing for a limited number of creatures. Past level 20, the Grimswarm become far more dangerous and some tasks may become nearly impossible to finish alone. ... Empath Base : Empaths have the natural ability to transfer wounds from others to their own bodies. After a successful imprint, you can transfer wounds remotely as long as the patient is not too far away and not currently in combat, using up to 20 Stamina Points per transfer. Summons a spirit creature that follows you around and can perform a few basic actions like fetching items from the ground, or retrieving your weapon if you are ever disarmed. Unlike player characters, they can do this immediately after their attack (when a player character would still be in roundtime). Herbs for scars will not work if there is still a wound on that location. This is only room-wide disabling spell that empaths have, and is sometimes the best option even though it is fairly costly in mana. Empaths also have access to the spells Fire Spirit (111) and Web (118) from the Minor Spiritual circle, both requiring training in Spell Aiming. They're pathetic. This will let you know if you must personally see to every patient or if others can assist, and they can also be very helpful in reducing the amount of time you need to heal scars. Clerics can use the Preservation (305) spell to keep bodies preserved, but in their absence white flasks are a temporary substitute. Keep in mind that most wands contain bolt spells which are only useful if you also train 2x in Spell Aiming. To make your own attack, use the ATTACK verb: Whenever you make a melee attack, you will incur some amount of roundtime. A (hidden) random roll is made to determine the actual critical rank, which could be anywhere between half to full of the potential maximum. If you want to help them, there are a few general guidelines you should follow: Try to learn who the other healers in the area are. The first attack spell that every empath learns is Arcane Blast, and it requires no mana to cast. Lore skills confer useful benefits (only some of which are listed here), but because training is limited, choices must be made about which benefits you will have access to. It is best known for its capacity to align all of the chakras (energy centers) without … After that, the un-training process takes much longer and it is generally advisable to avoid making major changes, except when using up a Fixskills. Unlike standard roundtime, you can still move or change stances during this period, and are only prohibited from using additional attacks or spells. Many tasks from the Adventurer's Guild allow you to add partners, especially "hunt bandits" which is much safer in a group. They are not as efficient as either pure warders or weapon swingers in combat, but still have enough tools to hunt well in many different environments. Important skills for the warding caster training style: The reason for training spell ranks to (level + 21) is that the first 21 ranks give +16 CS, while every rank thereafter gives only gives +0.5 CS due to diminishing returns. The factors involved are: Like attack rolls, these must add up to over 100 for the spell to hit. Generally speaking, 20 MIU ranks means you are minimally competent at wands to be able to use them while hunting, and 40 MIU ranks means you can activate almost any wand without failure. Known for not much of anything, she nonetheless enjoys hacking apart other people’s text and gluing the pieces back … 617. The best results of this spell are only achieved with end rolls above 150, so it is not especially useful in the lower levels. Control spells include Empathy (1108) and Sympathy (1120), as well as options from spiritual circles such as Unbalance (110) and Bind (214). If you use the StormFront client to connect to GemStone IV, you can create a convenient visual representation of a character's wounds by using the APPRAISE verb. For example, if someone suffered a rank 3 chest wound, they would first take two bites of pothinir grass, reducing the wound to minor and leaving a rank 3 scar; then they would take a bite of basal moss, healing the wound; then, drink two sips of wingstem potion to reduce the scar to minor; finally, drink one sip of talneo potion to heal the minor scar. Keep this spell active. Unlike melee, there is no need to switch to offensive stance. For example, a broken arm will usually bleed less than a gushing neck wound, but taking yet more blows on the arm can cause it to bleed quite severely. Each wand contains a specific spell with a limited number of charges. GemStone IV Announcements This is a read-only category for announcements from GemStone staff. The various Repair spells do not work at all when cast on others, and casting Heal (1101) on someone other than yourself turns it into Harm, dealing damage to them. For empaths, the Sunfist ability to convert stamina into mana offers excellent mana regeneration without any downside. It grows fairly slowly, so set it high at the start. The command TOUCH {character} LINK can optionally be used to establish an empathic linking between healer and patient. A warding attack that turns enemies in a room against each other for a brief time. An end roll of 110 on Wither will usually deal less damage than the same roll on Bone Shatter, and for more than twice the mana cost. In general, it is a good idea to not let creatures attack you while you are in an offensive stance. These empaths specialize in offensive warding spells like Bone Shatter (1106), and usually wield a runestaff. Empath. These locations fall into four categories: Each of these locations may have wounds or scarring. A character can suffer simultaneously from multiple diseases and poisons. When you have determined that someone needs your help and they are willing to accept it, you should acknowledge in some way that you are about to heal them. Anyone have a good empath script that will look at someone and transfer over the wounds … You can SPEAK EMPATH to switch to speech that can only be heard by other empaths in the room. Until reaching level 20, you have the option of changing your initial statistics (up to 5 times) by going to an inn to CHECK IN. You can further shorten healing roundtime by training in Mental Lore: Transformation. You can activate it even while stunned or immobilized by using the. … But first…let’s get into explaining a bit here… Gives additional defense at the cost of physical offense. A novice empath does not have the ability to transfer every wound right away, but gradually learns over the first ten levels. It's free on GS4 and not Dragon Realms so I thought I'd start here and see how it went. An empath’s nerves can get frayed by noise, smells, or excessive talking. While low-level creatures tend to only use melee combat, you will eventually come across enemies that use bows or magical bolts. Empaths do not receive the same variety of direct attack and disabling spells as other pure spellcasting professions, but their attack magic is very potent against specific types of enemies. Empaths have good passive defense against them from training twice a level or more in Physical Fitness, but you should not rely on the roll going in your favor. You can expect about 20% to 50% success rate depending on your training choices. After that, statistics can only be adjusted by using up a Fixstats. Balanced spellcasters pick up a wide variety of magical skills, and can be excellent healers and rescuers. Empaths have huge hearts but sometimes give too much. Same thing for your Wizard to Empath example. Enchanted leather armor is not as easy to identify, but you can ask around on the ESP network or check the player run shops. As you start healing someone, you should make sure that your own body is able to take the injuries that you are about to transfer. Remember that unlike most "cloud" spells from other circles, this is a single-target attack so you should never cast it on yourself. The unarmored rat has a critical divisor of 5, so the maximum potential critical rank of the attack is 18 / 5 = 3 (rounded down). Keep this spell active. For more information, see the page on statistic growth rates. If HP ever drops to 0 or below, the body can no longer sustain life, and the character dies instantly. They can be used to welcome in positive energy and to protect the body from holding onto negative energy. Empaths can get bombarded by energies from people who need support. Empath Banter. The IMPRINT ability allows you to do so even if the patient is far away. Gives bonuses to your defense against physical and magical attacks, as well as your own melee attacks. Melee combat may or may not be supplemented with offensive magic spells. The MEDITATE verb allows empaths to recover mana at an accelerated rate while on a node or sanctuary. A wound is a fresh injury, such as those suffered in combat. Stance-dancing with a heavy two-handed weapon or plinking away with Arcane Blast are effective for low-level hunting grounds. It grows quickly, so starting with a medium-to-high value should be sufficient. There are a few exceptions to prevent abuse: you do not receive experience by transferring back and forth from other empaths, nor by restoring blood loss to someone who is actively bleeding, nor by healing self-inflicted injuries. The exact bonus depends on Discipline and Wisdom. You can create a macro/alias in your front end settings to quickly change in and out of offensive stance, for example: STANCE OFFENSIVE\rINCANT 111\rSTANCE GUARDED, put STANCE OFFENSIVEput INCANT 111put STANCE GUARDED. Organs: left eye, right eye, chest, abdomen, back. Only one stat m… The exact rate depends on severity and location, and can worsen if the same location is struck again. The effectiveness of the bandages depends on the tender's First Aid skill. - Added an option for using Lich with Gemstone IV Platinum (a Start menu shortcut in Windows and a command line parameter, --platinum). Empaths below level 11 have a multiplier to the amount of experience gained from healing (2x multiplier at level 1 down to 1x at 11+). Enchanted gear can give a substantial boost to your combat capabilities, and it is advisable that you acquire some as soon as you have set aside enough silvers to do so. Casting spells incurs some amount of cast roundtime. Some empaths focus almost exclusively on their offensive warding spells, dismissing the need for utility training until much later on. The specific messaging for the various wounds and scars depending on their location are: When adventurers take wounds in the field and there is no empath on hand to assist them, they may choose to heal those wounds by ingesting herbal remedies. Casting a healing spell incurs some amount of hard roundtime, preventing you from moving or taking most actions. Useful when dealing with several creatures in the same room. Because of the high mana cost and the lower Casting Strength of the circle (Major Spiritual is seldom heavily trained), most empaths will not frequently use this while solo hunting. Combined with Locate Person (116), they are commonly used for rescuing adventurers in need. A war hammer has a damage factor of 0.410 against unarmored foes such as rats, so the attack deals at least 43 * 0.410 = 18 points (rounded up). Keep in mind that if the healing spell costs more mana than you currently have, then you will injure your nervous system by casting it, just like any caster who over-expends their mana. Most hunting areas are balanced for wearing full 4x gear, and many adventurers have used them all the way to level 100. Gemstone IV is currently undergoing a healing review. help Reddit App Reddit coins Reddit premium Reddit gifts. Welcome to our newest member, Blastfire. Repeated injuries to the same location will exacerbate existing wounds. When you create your empath, you receive 640 points to distribute between your initial statistics, each of which may range from 20 to 100. A place to discuss all things regarding GemStone IV and Elanthia. Generally speaking, two-handed weapon users have the lowest ranged DS, followed by runestaff users with medium defenses, and shield users have the highest. If you have trained 50 ranks of Mental Lore, Transference, you will be able to transfer scars by themselves. Before you start playing a healer, it is important to have a thorough understanding of how health, wounds, and ailments are represented in the GemStone IV setting. Temporarily calms a creature so that it will not attack you unless you attack first. Their signature ability is converting spirit to mana, which is highly effective for pure warding casters who retain their full offensive capability even while drained of spirit. Lapis Lazuli is a great choice to help them speak up and set clear boundaries when needed. In this session, we talk about a question that comes up often on my Facebook Page.. A question about crystals for empaths… And so, I’m thrilled that this question came in from Jody which prompted me to make this video for YOU, Crystal Hottie…b/c you may be wondering the same thing! Diseases and poisons can be neutralized by the spells Undisease (113) and Unpoison (114). As an empath, you will generally not need to bandage wounds yourself as you have access to empathic magic. Usually, the empath and patient must be in the same room for transfers. Higher level empaths can make use of Empathic Link (1117) to potentially attack multiple enemies at once. There are 49 different skills available for empaths to train in. Casting strengthfor empath warding spells is governed solely by Wisdom. This can be useful if someone needs help in an area too difficult or too dangerous for you to reach. These defensive spells can persist for up to four hours after the group is disbanded. If you are not trained for shields, you might consider avoiding areas with enemy archers. Each rank learned for a maneuver gives a defensive bonus when creatures try the maneuver against them. For a short time, it also bypasses the normal in-combat restriction for transfers. Initially low statistics grow quicker, and the rate is also modified by the chosen race. Limbs: left arm, right arm, left hand, right hand, left leg, right leg. Avoid carrying too much on you, use banks and lockers to stash your coins and valuables, and offload treasure boxes at the locksmith pools when you can. Taking a rank 1 wound on top of a rank 2 wound does not cause it to become rank 3, but will likely increase the rate of bleeding. In the early levels, there is not much advantage in using the bolt version of Arcane Blast, as it is much safer to stay in defensive or guarded stance. Moreover, you have the ability to interpret its message. The empathy scale. It is usually (but not always) safe to simply "WAVE MY {wand}" as the game will try to pick a hostile target for you. It is a variety of chalcedony, a natural semi-precious gemstone. As you gain experience and train in the Empath Base circle, you will learn spells that allow you to heal your own wounds and scars, whether they were taken in the course of your own hunting or through healing others. Societies are groups dedicated to a common purpose and grant special powers to their members. Keep this spell active. Training in peripheral magical skills is usually kept to a minimum to spend more on skills that will aid in combat. Prime requisites for empaths are Wisdom (WIS) and Influence (INF), and both contribute to starting mana. Defensive spells from other players can also help, especially Mobility from rangers. Guardians of Sunfist - A historically dwarven society formed to combat the Grimswarm, a loose confederation of orcs, trolls, and giants that raid across the Elanthian frontier. Important skills for the swinging training style: Further information: Tsalim's two-handed empath guide. Basic training for this style includes 8 ranks of Armor Use to wear double leather armor, various magical skills to improve versatility and runestaff defense, Spell Aiming for access to bolt spells, more than two spells learned per level on average, and some general skills to help navigate the world. Because empaths cannot learn spells from elemental spell circles, elemental bolt wands such as iron/silver wands (Minor Shock (901)), aquamarine wands (Minor Water (903)), and golden wands (Minor Fire (906)) are more difficult to activate. A character can become diseased or poisoned, for instance from being bitten by a rabid squirrel or eating harmful mushrooms. The level 40 spell Solace (1140) can establish an imprint with 100% success rate. By using the EVOKE syntax, it makes an attack roll, with attack strength determined by stance and the Spell Aiming skill: Spells that make attack rolls are known as bolt spells. Once they have learned the appropriate healing spells, they can also use the CURE ability to target specific injuries on themselves. The primary hunting spell of most empaths is Bone Shatter (1106), a direct attack warding spell with a high chance of critical effects against creatures with internal skeletons. They may then use healing spells from the Empath Base circle to heal their own wounds and scars, learning to heal more severe injuries as they gain experience (by level 18, an empath can heal every type of injury). Every separate disease and poison requires an additional cast, so if someone has two active diseases, Undisease must be cast twice to remove both of them. Until reaching level 20, all skills will instantly migrate. With. Generally, you would be looking for weapons and shields made from vultite or rolaren (for metals), and faewood, orase, or ruic (for woods). 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Another crystal Q & a about crystals for empaths are capable of hunting with... Mana to cast '' action that you should also make sure that the is! Can visit the local shops if you attempt during the lingering healing effect, otherwise they have! ) can also help in an attack roll are: Order of Voln a...