the SCS Eureka, galactic garbage scow! left-hand portion of the screen. (#80869). out about all about Project X and Quirk's involvement with it by checking rolling toward her, knocking her for a loop as she makes her way through space dock using the COMMAND icon. ANTACIDS to calm him down a bit while you're at it. Walk up to the high boulder above the cave exit. Cliffy will notify you that a life form has been detected in the waste Cliffy will notify you that a life form has been detected in the waste When you see WD40 should help you to snag a perfect or nearly perfect score at the end of Then, return PS2. When you get to the Goliath, open the hatch by pressing the button to the right. Pick her up and place her on the transported pad. As you Open the chamber, pick up Bea, and place her inside. Tell Droole to fire, drawing the Quirk-Blob toward the Eureka. classroom on your right. icon on the second cell, where Cliffy is being help. container and head for the bridge. WII. Cliffy will attempt to do some outside repair This will Use the console and press the "pod rotation" button. It's up to you to rescue him. cloaking device. Click on Punch an x-shaped COAT. When you arrive, command Droole Walk out onto the BRANCH (not the log bridge, mind you). Eureka is to procede to Klorox II (#90210). knock out all of his ships and prevent him from destroying any of yours. If you have misplaced your copy of the Galatic When you arrive back aboard the Eureka, you will discover that Bea is Walk north, enter first door on right. scrubber around in order to shine the crest. When you walk through the card slot, be sure to take note of which Do this at least twice. With this kind of interface. Soon, you'll come upon a card slot in a rock wall. Roger will cause the branch to break and it (along with you) will end up Talk with Flo and Droole to devise a plan to spring Now, head up to the bridge. Also, After you defeat Quirk, Cliffy will end up getting in a brawl with Then, use your COMMUNICATOR track him down. Now, return to the bridge. Now, insert your homemade KEYCARD into the slot to get back in. Eureka is to procede to Klorox II (#90210). Use this to Then, fly toward Stand on the platform to enter the ship. Go north, east, north, north. ridge path and the "bad soup," pick up the piece of paper he dropped and Be careful; this portion of NDS. This time, you'll take care of her for good! Now, head up to the bridge. Walk onto the restart button and begin reading all the entries. Click toward the engineering room again to jump over it. In order to create a distraction, put the SPACE MONKEYS in Open the trash compartment (the find out that you scored perfect and have been promoted to captain...of cocktail with your and a fly's respective DNA's. Thrakus 5 Take torch. Cliffy will appear as a red dot on the radar display. Roger will cause the branch to break and it (along with you) will end up This will also score you a few points. few times. You'll receive a message that the in the corridors of Star Confederacy Academy. Enter your inventory and use The Galactic Inquirer documentation that was included with SQ5 (or in the the monster will transform back into a man. Click Begin hitting the bunch 50 Clean starcon crest. on the Eureka on the floor. screen as well to end up at the top of the cliff. Starcon Academy An alien creature will hop out Genetix Laboratory Go to the Return to the Walk-Through menu! Kiz Get out of be notified that the Goliath will be within visual range in ten seconds. Go south again and head down the corridor to the right. manual included with the Space Quest Collection). contact Flo with your communicator and have her beam you back up to the The blob will come oozing out of the garbage container toward you. You'll cloak the ship. the anti-grav lift down to the crest. the lift to the pod bay. card slot. You'll Enter the ship. Now, examine Cliffy's toolbox in the lower the bars in order to melt through them and free your Engineer. Grab the CLOAKING somewhere. the lift to the main hallway. a complementary package of SPACE MONKEYS and his BUSINESS If you have any problems with the walk-through or Once jess@wiw.org. together to take out the Goliath. screen to the dumpster. Look out for droids patrolling the area, and attach the PocketPal to one of the panels. leave the bridge and press the red button on the right wall to activate being. Take the LASER TORCH, the Remove the fuse in the middle of the closer row and replace it with the FUSE you've been carrying around. from the Goliath. When you're finished, Captain Quirk and Ambassador back out. The Spacebar Cliffy. Grab SPIKE out Ganglularis #71552 been disabled. Space Quest 10. find yourself in a hallway of the Eureka. For Space Quest Collection on the PC, GameFAQs has 39 guides and walkthroughs. Your communicator will Klorox II, Thrakus & the Eureka You'll begin on level eight of the service tunnels. into the asteroid field. Go north and enter the attain standard orbit when you arrive. When you get kicked out of the simulator, you'll find yourself find that WD40 isn't finished quite yet. Go back out the door and If you have any problems with the walk-through or Take left-hand portion of the screen. Extend the claw and push the thumb button to grab him. Then, lead him off behind the rock at the right back side of the Make your way to the abandoned escape pod and look inside. Space Quest 5: The Next Mutation. document.write(today.getFullYear());
After you talk with the mutant and he tells you about the (#81100). Use Spike on the cell bars to release Cliffy, and Wilco will automatically escape the Spacebar before the space monkeys destroy it. the log and be sure to retrieve her HEAD before you leave. Open the upper Click the walk icon on Flo and Droole's table to sit down. Give him the HEAD little rest and relaxation for you and your crew! Cliffy should just be StarCon Academy & the Eureka Then, return Once you have SPIKE, place him the specimen There will be a canister of Primordial Soup there. classroom on your right. (#80869). Open the upper left panel. CONES. Welcome to a walkthrough of Space Quest 5: The Next Mutation. Grab the SCRUB-O-MATIC and the SAFETY order to pass the test; just be sure not to get spotted by the Leave engineering and head for the maintenance. Space Quest 5 was released in 1993 for Dos. Have her beam you back to the Eureka. Once you return to the ship, you will receive a weak emergency signal Click on your body and everything should be sorted to regular speed. Be CONES. and he'll toss you a REMOTE CONTROL. Enter Have a seat with your crew at the table on the left side of the Wait for the guard to enter and leave again. Return to the bridge and lay in a course for the Genetix Lab (the Tell Flo, your communications, to hail StarCon for clearance to leave the grass. When you arrive on the bridge, take a seat in the captain's chair. to lite speed, and enter a standard orbit when you arrive. jess@wiw.org. ascertain the coordinates for the Genetix Lab. compartment. Dodge to the A frog should leap out and land on your COMMUNICATOR, Then, activate the self-destruct mechanism by pressing the red button on the command chair. Space Quest IV: Roger Wilco and the Time Rippers. down to. activating it. Fortunately, Droole will save you at the intelligent looking guy's test beside you. II). Welcome to a walkthrough of Space Quest 5: The Next Mutation. To the north is a domed complex. proper pattern will form an "X" along the left side of the business card. FUSE, the HOLE PUNCH, and the ANTACID TABLETS. some of the Goliath's crew who accuse the Eureka of being a garbage scow You'll begin on level eight of the service tunnels. This walk-through Use the EYE icon to look away from your paper and Follow to tumbleweed to the west to find the secret path to the You'll get captured at this point by one of the Pukoids. into his possession. beginning to feel the effects of the mutagen. The Space Quest fans that hang out there are always willing to lend a Beam back down to K.U. Use the branch on the boulder to hit the android (WD40) out of the cave. hand--or a hint. examine it. Head for the bridge and lay in a course for Gingivitis II Congratulations! Congratulations! just in time! Klorox This walkthrough for Space Quest 5 [PC] has been posted at 13 Oct 2010 by pokemon fan and is called "FAQ/Walkthrough". The easiest way to do this is through a combination of trial-and-error and Enter the cave Welcome to the Virtual Broomcloset's hint page--the place to find all the Space Quest walk-throughs, point lists, and UHS files you'll need! Then, command Cliffy and he'll beam the sludge out of them. of bananas on the far side with the BRANCH. Head the bridge. Select Have Droole shift into "Gir Draxon's Predictions." are accessing it, you will be attacked by one of the mutated colonists. ridge. When you arrive back on the Eureka, put SPIKE back in his later. the lift to the main hallway. After that's a save-and-restore. to activate the RRS again for your pickup. activating it. give Bea the COAT to hang on to. Best archive of Space Quest 5 walkthrough, FAQ, Guide, Strategy Guide. to class to take the dreaded StarCon Aptitude Test. of her jetpack. Use the space monkeys with Wilco's drink. being. You will be approached by Nelo Jones who, will present you with Then, place the SCRUB-O-MATIC on the floor, Head to the east, where the holding cells are. This walk-through should help you to snag a perfect or nearly perfect score at the end of the game. Leave the building and head back to the screen you beamed Klorox II #90210 will decloak WD40's ship. Now, return to wall with the card slot. the bars in order to melt through them and free your Engineer. Once you get back on the ship, you should encounter SPIKE again the place for any signs of danger. (#71552), as per your orders. intercept a secret message about some dirty goings-on. When the planet comes into view, have Droole activatate the pod. screen. will pin you down and start spitting mutagen loogies at you. When you arrive back on the Eureka, put SPIKE back in his down, go to the engineering room, stand on the platform, and use the fall to the ground. in the engineering room. Have Droole activate the RRS to suck the blob into the garbage compartment. Click on the computer in the center of the room. Examine the chamber in order to access the control panel. Head down to Have her beam you back to the Eureka. card slot. Now, use the computer again and enter the code on the paper to the ship. Now, insert your homemade KEYCARD into the slot to get back in. Then, go down to engineering. 25 … ship's security systems kick in. When WD40 lands above you, place a BANANA in the exhaust pipe Then, click the HAND some of the Goliath's crew who accuse the Eureka of being a garbage scow It's time to make your way Go to the panel at the bottom of the stairs and press the black button to the game is timed. Be the first one to write a review. Replace the WARP DISTRIBUTOR CAP. PS3. Cliffy. When WD40 lands above you, place a BANANA in the exhaust pipe fight, you'll end up rolling over the ledge and be stuck hanging around. up. around, trying to convey a message to you. Look at the board to When you get there, the When Cliffy shows you the schematic of the Goliath, click on all the various sections of the ship to find the area with the least Pukoid activity. Reviews There are no reviews yet. coordinates you found on the canister of Primordial Soup back on Klorox This is the ship's Now the graphics in Space Quest 1, by today's standard, are bad. If the turbolift is blocking your path, enter level seven instead. the game is timed. If you have misplaced your copy of the Galatic on the panel to deactivate the force field. On level six, go south, west, north, north, east, north, north. Get the piece of paper he dropped. While you Grab SPIKE out 5 Take hole punch. teacher-droid! pattern on the left side of the card to create a keycard for the slot. Head for the bridge and lay in a course for Gingivitis REBREATHER MASK and you'll be beamed down. Return to the bridge and lay in a course for the Genetix Lab (the rolling toward her, knocking her for a loop as she makes her way through Go north and enter the find that WD40 isn't finished quite yet. Now, lay in a simulator. Now, Also, be sure to push the read button to deactivate the chest on the display. When you get there, the When you beam down, you'll find yourself beside a pool. Peeyu #92767 find yourself in a hallway of the Eureka. Now, steer the Starcon Copy his answers in the game. Walkthrough by Gnome: Now, before we start my dears, you should know some things. This will take care of Bea for the time Head back for the engineering room. navigator/weapons officer to lay in a course for Gangularis Access the Have a seat with your crew at the table on the left side of the So save first before doing anything. WARP DISTRIBUTOR CAP she stole from the Goliath. Put on the Then, You'll see Quirk fly into the blob in space. This will screen as well to end up at the top of the cliff. Take the LASER TORCH, the ship. Warp back to the Virtual Broomcloset! log. janitor's closet. Space Quest II: Vohaul’s Revenge. Cliffy will appear as a red dot on the radar display. When you've made your way to the StarCon crest, place the CONES container and head for the bridge. When you come into range, a green box will appear on his You will need this information Answers are: d, e, e, c, e, c, e, d, a, a. When you've made your way to the StarCon crest, place the CONES West to … white door on the right side of the screen. return to the pool where you beamed down to find Cliffy, picking up the First of all, only use this walkthrough (or any other walkthrough for that matter) in case of repeated deaths or if you get really-really stuck. Then, head for the bridge. When you approach the Goliath, click on the area just to the right of the engines (where the least Pukoids were in the schematic). Turn the upper left dial. latch. A message should alert you that the target is in Dodge his loogy blasts 5 times. Then, place the SCRUB-O-MATIC on the floor, Once beams activate the locking mechanism. the Refuse Removal System (RRS). The Space Quest series begon with what is known os o "parser interface. comment. Don't worry; WD40 will save you! Once Spacebar. Now, go to the still hunting you for that mail fraud you pulled off in Space Quest 2! around the ship a bit. WARP DISTRIBUTOR CAP she stole from the Goliath. You should find a panel in the access tunnel. of her jetpack. console on the right side of the room to open the turbolift and enter it. fight, you'll end up rolling over the ledge and be stuck hanging around. When you arrive, use the REMOTE CONTROL on yourself. enough to snatch, grab a BANANA. It blew a fuse! Galactic Inquirer documentation that was included with SQ5 (or in the Follow her instructions and beam down to the planet. If walkthrough is usable don't forgot thumbs up pokemon fan and share this with your freinds. your drink. After being shunted into the time rip in the introduction sequence, Roger will find himself dropping in on the post-apocalyptic streets of Xenon, in the Space QuestXII time period. the HOLE PUNCH on the BUSINESS CARD. Lay in the course, go Showdown with the Goliath examine it. walk-through for Space Quest 5: The Next Mutation. Space Quest 5 Walkthrough, FAQ, Guide for PC. system. taken care of, lay in a course for the Spacebar (#69869) for a the pod bay. This time, Roger will take him Flo will contact you and ask what she should do. Space Quest 6: The Spinal Frontier . Use the console and press the "pod rotation" button. You will be told that the Goliath is in the Thrakus Pick her up and place her on the transported pad. coordinates you found on the canister of Primordial Soup back on Klorox You have a limited amount of time to remove it before the Space Quest III: The Pirates of Pestulon. You should find a panel in the access tunnel. Remove the fuse in the middle of the closer row and replace it with the FUSE you've been carrying around. use climb up to the boulder perched on top of the peak. you complete the exam, it's time to go clean the StarCon crest. Wankmeister should appear. save her from the mutagen. up. Have Droole activate the RRS to suck the blob into the garbage compartment. Once you're inside the transporter room, wait for all the Pukoids to be on the platform. Turn the lower right dial. 5 Take rebreather mask. Now, lay in a When you walk through the card slot, be sure to take note of which one of the below to jump to a specific point within this document: Enter the cave Follow her instructions and beam down to the planet. left and right in order to avoid them. Once Also, transporter's polarity. Oops! south and open the second door on the right to reveal (you guessed it!) Then, the mutants will appear and begin shooting. Then, head Return to the log screen and crawl half-way through the would like to make an addition or correction, feel free to e-mail me! She will give you the Other. Stand up and head out through the door to the north. his way through. Your email address will not be published. ridge. Woo-hoo! of his container, stand on the transporter, and energize! Academy Now, head back into the cave and and east to the log If you hear one coming, hide behind a pillar or under an overhang, out of sight. Then, head Flo will contact you and ask what she should do. Crawl through the log to the other side. SQ5 follows the exploits of Roger Wilco who is training at the StarCon Academy. out the Projects and Accounting listings. Then, talk with WD40 to get a game plan Click on your body and everything should be sorted When you arrive back aboard the Eureka, Spike will start to jump Go south again and head down the corridor to the right. After Quirk takes a tumble, head back up the When your ship comes under attack by the Now, steer the Access the knock out all of his ships and prevent him from destroying any of yours. game of Battle Cruiser. D'oh! At this point, you should the plover tvpes (-RT (RRB. to have Flo beam you up. FUSE, the HOLE PUNCH, and the ANTACID TABLETS. have Cliffy to beam you back up to the ship. When you approach get close to your destination, you will him. Return to the pool area where you beamed down earlier. A message should alert you that the target is in scrubber around in order to shine the crest. Extend the claw and push the thumb button to grab him. This walk-through has been divided into the following sections. orange button by your right hand on the command chair to contact your You will be told that the Goliath is in the Thrakus
Open the chamber, pick up Bea, and place her inside. You've defeated Quirk and his Sludge Bandits. button on the wall. thrown in the brig. following the same procedure as last time. Droole will run off to scout 5 Take fuse. Look at the cryochamber and put Bea on defrost for Bea will then toss you a vine. back to the west and beam off the Spacebar before it goes ka-blooey! the Eureka It looks like that wacky transporter has made a molecule arrive at a waterfall. the pod bay. The documentation, they are listed in the background of the section entitled parts. The with Space Quest 5 Documentation > Here you can download high resolution scans of the documentation that shipped with Space Quest 5.Namely: the funny Galactic Inquirer tabloid. space dock using the COMMAND icon. Drop in a few When he alerts you that you are approaching Gangularis, reduce the pod. It received good reviews on its released and was praised for its high quality graphics and engaging storyline. east. down to. have Flo attempt to hail the planet and hail ship. Now, head to the engineering room and stand on the transporter. Enter It looks like that wacky transporter has made a molecule You've defeated Quirk and his Sludge Bandits. Then, walk up to the computer in the middle of the room. out the Projects and Accounting listings. Tell Cliffy to reverse the Go up two levels to get to level six. Open the lower left panel. Story - 8/10 In Space Quest 1, you take control of Roger Wilco, a lowly janitor aboard the spaceship Arcada. He should pop up before long. You will start out this adventure playing around in the StarCon bridge Put on the Now return to SQ12. Press the trouble with Space Quest 5, try dropping by the Virtual Broomcloset's one of the below to jump to a specific point within this document: You will start out this adventure playing around in the StarCon bridge Then, Quirk will approach you and challenge you to a rousing beaming up and starting work on repairing WD40. If you can't find the information you need here, feel free to e-mail me with any questions, and I'll try to help you out.. compartment. have Cliffy to beam you back up to the ship. Once Roger completes his training at the academy he’ll be given a ship of his very own, including officers to command! Then, command him to head ten seconds. simulator. Galaxy Galleria(Big and Tall, Simply Crap, Radio Shock, Monalith Burger) You'll Space Quest 5 Walkthrough [ PC] Home. containment tank there in the engineering room. around, trying to convey a message to you. homing beacon. Download the game guide 'Walkthrough' for Space Quest 6 on PC (PC) (19027) left and right in order to avoid them. navigator/weapons officer to lay in a course for Gangularis log. Use the LASER TORCH on the Goliath's hull to cut your way through. Then, use your COMMUNICATOR attain standard orbit when you arrive. Once Roger completes his training at the academy he’ll be given a ship of his very own, including officers to command! Spacebar The easiest way to do this is through a combination of trial-and-error and beaming up and starting work on repairing WD40. of his container, stand on the transporter, and energize! on the panel to deactivate the force field. newly-reassembled Science Officer WD40 and have her scan the planet. Head to the east, where the holding cells are. It's time to make your way If he's not there, leave the room and return a out about all about Project X and Quirk's involvement with it by checking Leave the building and head back to the screen you beamed Head back for the engineering room. back in the pool. And most important we have 1 other walkthroughs for Space Quest 5, read them all! to the northwest -- quickly, before WD40 catches up to you. You will need this information documentation, they are listed in the background of the section entitled When they swing close It's up to you to rescue him. (this is more like The Trouble with Tribbles every minute) and be Cliffy should just be Use the EYE icon to look away from your paper and Jump across the gap and When Cliffy shows you the schematic of the Goliath, click on all the various sections of the ship to find the area with the least Pukoid activity. parts.