Either way try to make every attack connect or you will be in trouble. You’ll have to eliminate the wall guarding it before taking it out with your last Crash Bomber. When you reach the ledge, drop down to the bottom of the screen, making sure to drop on the right side to avoid the spikes on the last drop. Flash Man tends to follow Mega Man around the room and will negotiate the uneven floor by performing short hops. Use Item-3 to get up the wall at the end of the tunnel, and be careful not to touch the Presses. Climb the ladder and pass the Sniper Joe. Quick hits hard, but two Crash Bombers and a fully powered Time Stopper will end him. The explosion from Crash Man’s weapon will hit Flash multiple times, heavily damaging him, especially if Time Stopper is active due to the boss’s habit of standing still to fire his blaster. Use Item 1 or 3 on the wall to your right. Staying right by the wall can allow you to get easy hits in on Air Man after he leaps towards you, but watch out: The wind he generates can still push you into him. The best time to hit him is when he is swimming down, as he does not fire at you then. Once the final leaf is in the air he will throw the shield in Mega Man’s direction. He’ll fire bullets at Mega Man that are pretty easy to leap over, but the slow moving bouncing bubbles he produces can make dodging his attacks more difficult. He is weak to the Air Shooter, that shoots upwards, and since Crash Man jumps whenever Mega Man shoots, he's the ideal target for the Air Shooter. Then stars appear in the room, and the battle begins. Soon you will come across a series of small platforms that look like Crash-Bomber walls on their sides. Get the large weapon capsule if you need it and proceed, taking care to avoid the Prop-Tops. You should be safe from the blocks as long as you don’t jump. Hit it and run to the wall on the left. Note that these may not work on Difficult mode due to the fact that Robot Masters effectively have twice the size of an energy meter in … Picopico-Kun is collection several small robots that make up the walls and floor of the chamber. You have about five seconds before Flash will use his Time Stopper ability,  which will freeze you in place for a moment while the boss fires a burst of shots that travel in a semi straight line. This time, Guts has a massive set of treads and can roll back and forth across the screen. Here you will see a moving platform on a square track. Once you're back on solid ground, drop down, kill the Crabbots (hermit crabs), and drop two more times into the water. Mega Man 5. Luckily he is slow and tends to reverse course after reaching the left third of the room. The fights will be exactly the same as the last time, so the same tactics will work (remember that Metal Man is weak against his own weapon!) Mega Man 7. Ride the platform until you reach the ladder going down and climb down. Each hatch will teleport you to a room in cyberspace where you will have a rematch with one of the Robot Masters. The first thing you will notice about this level is the conveyor belts moving the ground. It will likely track you a bit, stop, then move again since it is out of the Bubble Lead’s a range. is unique among it’s counterparts on the NES in that the North American release has two difficulty settings: Normal and Difficult. Mega Man Boss Guides. Storm Eagle. A well aimed Bubble Lead will finish it. It is not hard to dodge him when he is moving, but to avoid his shots you'll have to time it so you are out of his range when he freezes you. Wily will maintain his lateral movement in phase two, so wait until he is just about to begin backing up then fire a Crash Bomber so it passes just under the bubble that holds Wily. The gear keeps moving if you kill the Pierobot, so destroy the gear instead, and the Pierobot will fall. A motivational Boss poster like no other. The Quick Boomerang works even better. Ride it to the ladder at the top or use Item 1, avoiding or killing the Tellys. This section deals with strategies that can be employed against each boss in. Get the second weapon capsule and cast Item-2 at the edge of the platform to cross the spikes. Metal Man will leap to the other side of the room and pitch a Metal Blade at you. The boss is Guts-Dozer (a large tank in the likeness of Guts Man). Climb to the middle part of the ladder that is visible, cast an Item 1, and climb to the top of the ladder to jump on it. Jump onto the ledge, for the platform will go through a passage that you can't fit through. If not, you can just make the jump from the top ledge. Killing them bring you into total darkness, but is necessary to continue. Take out all the Fan Fiends in this area and watch out for more Pipis. Watch his pattern and make sure you are not under him when he descends. The Mecha Dragon will move up and down, shooting either one fireball or a stream of fireballs at you. Jump up to your right and kill the Sentinel there, then jump back down to the central ledge. Your reward is the Crash Bomber, which can be used to break open certain walls. gasksetslakly, Nov 1, 2006 Mega Man 3. You can use the item to cross the entire area without fear. Mega Man & Bass. After passing them, you will enter a tunnel in which Moles (screws) appear from the floor and ceiling. Take your favorite fandoms with you and never miss a beat. The Alien’s movement is easy to predict as well, since he flies around the room in a horizontal figure eight (infinity sign) and you can reach him when he gets to the center of the room. He always jumps when you shoot, returning fire with a Crash Bomb, so you must jump and shoot him in the air. You will soon come to a wall. Kill them quickly or run under them when they jump. It takes a long time to charge the Atomic Fire, so players may want to consider exclusively using the Quick Boomerang on the dragon to save time and reduce some of the risk associated with fighting this boss. You can also use the Quick Boomerang against the Mecha Dragon if you run out of Atomic Fire. The hardest part of this fight is staying on the platforms, as the fireballs knock you back quite a distance. Thanks for using our Mega Man 2 (NES) Boss Guide! Don't worry, there's nothing there to hurt you. It is often easier to rush Air Man and shoot him as quickly as possible, which can destroy him after he fires off maybe two or three rounds of twisters, of course you will take a good bit of damage doing so. The Guts Tank should look familiar to those who have played the original. You can use Time Stopper to avoid fighting them, but they're not that difficult. Mega Man 3 Boss Order & Weaknesses Chart. Comment document.getElementById("comment").setAttribute( "id", "ad21ae21740ffdc01cb76296b177769f" );document.getElementById("d6ef0e9fca").setAttribute( "id", "comment" ); © Pass the first ladder, jump onto the second one and get your energy tank. The acid drips at regular intervals, so watch and wait for the right moment to pass under. Although their weakness is Bubble Lead, your best bet is to use Metal Blade to aim at them before they can reach you. The first 4 bosses you should fight are: 1. woodman 2. airman 3. clashman 4. metalman Use the new power you get to defeat the next boss example: use the leaf shield you get from woodman to defeat airman. Try to jump to the far side of the first one so you don't have to run across before jumping again. After this there is a high ledge with a 1up on it. Drop to your right and break the two walls to your right, then kill the Sentinels behind them. Next comes a platform with a Matasaburo (fan robot) on it. If you fall onto the right side of the screen, your reward will be a 1up, energy tank, and large weapon capsule. These fireballs will hit the ground and turn into pillars of flame for a short while. You can hit him with the Quick Boomerang or another Atomic Fire to finish him off. Upon defeating the initial eight robots, Mega Man is still unable to locate where Proto Man is hiding until Dr. Wily calls the lab clai… Mega Man. The Atomic Fire also works very well on Wily Machine No.2, but you’ll be faced with two problems: a) You are probably low on energy b) It takes a while to charge and you’ll have to avoid Wily’s attacks the entire time. The tenth Pico is made up from a block from the lower right and left walls, so you will have to leap over it if you don’t want to get hit. Air Man is actually one of the hardest bosses to start with since his damage output is crazy. You will have exactly enough Crash Bomb to defeat all necessary walls and all the Sentinels. Take note of the conveyor belt which will push you towards the wall. Look to see which walls are necessary (the Sentinel is fully guarded by them) and which ones aren't (the walls can be bypassed using Items 1 or 3) First, use Item 1 to reach the ledge in the center of the room. The third screen has a large energy capsule that you can use to refill your Time Stopper, but it will still run out by the last two screens. The bubbles tend to bounce in the direction they were fired and can deflect Mega Buster shots. After a short time they will throw Tackle Fires directly at you, which cannot be destroyed in this game, so keep moving in order for the shots to miss. Fortunately, the Time Stopper will freeze Quick Man and cut his life in half if you have full weapon energy. The flat terrain leaves Quick Man exposed and it is easier to fight him in general here. Mega Man & Bass. Players cannot choose the order in which they challenge Dr. Wily’s Skull Castle, nor will their weapon energy be refilled between stages. You can again choose which side to drop down into; the right side is preferable. Hitting his raised fist with a bomb as he rolls forward will result in the most damage. Flash Man jumps around the stage for a few seconds, then he will freeze you in your tracks and fire pellets at you. Megaman 2 Boss Order, Summary The data was obtained from the IGN Board with the following topic: Megaman 2 Boss Order? Keep in mind that this sequence works better on Normal mode where the Metal Blades are more effective. You can also deal a massive amount of damage with a fully charged Atomic Fire. This time, Proto Man is calling on all robots to rise up against humanity and take the world for themselves. Wood Man uses a simple, yet effective strategy: Fill the room with projectiles. 2021 RetroMaggedon Classic Gaming, RetroMaggedon.com is not affiliated with any of the companies, entities, institutions, or organizations which are referred to on this website. If you want to avoid them, use the Time Stopper in the room before the first one and they will not appear. Do not take the top one because it leads nowhere. Boss Order 2: The Metal Blade is a popular weapon among fans and this boss order is structured so players can get it as soon as possible. When thrown, the quick boomerangs move towards Mega Man’s position, hover for a moment then hurtle towards Mega Man a second time. Pass the Spring Heads (spring enemies) (Quick Boomerang and Bubble Lead are both useful on them) and enter the boss room. You can also jump down to get the 1up on the ledge if you think you can make it. Drop down and avoid the spikes, and drop down again. If done properly, you will be able to force him to jump again, while his attack flies past you. You can then finish him off with a Quick Boomerang or two. Like with the rooms with the Hot Dogs, you can also use Time Stopper near the beginning of the room and get through the room as fast as possible. Use Item-2 to cross to the next ladder and climb down. You can also carefully time jump shots to fire over the lowest twister and hit the boss, which greatly reduces your likelihood of getting hit. Picopico-Kun 6: This one is made up of a block from the left wall and one from the right, both blocks come from about the middle of the wall. Jump across the remaining blocks to the ladder. The playthrough order was then listed according to the mean values. Run underneath him when he jumps and jump over his boomerangs. Two blocks will come from the left and right walls once again, but this time they will glide along the floor. It is very difficult to dodge the Boobeams’ shots, especially if you are in tight quarters. Wait for it to pass, then go and climb the ladder to the right. Mega Man 2 is frequently cited as the game that helped to establish Mega Man as a franchise and set several standards future installments would follow, such as 8 robot masters instead of 6, and the use of energy tanks just to name a few. He will do this three times, then jump across the stage and start firing them the other way. Mega Man 6. As with the ones on Flash Man's stage, if you have the Air Shooter equipped, they will go down in next to no time, as both the walker and Sniper Joe himself are weak to it. Avoid the Tellys or take them out with Metal-Blade, then jump across the platforms and dodge the spring enemies or use Quick-Boomerang on them. Drop down, avoiding the spikes (pausing the game is useful here.). As you approach the end of the platform you start on, an Goblin (large head) will materialize. 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