The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. This 32-page adventure is set in the World of Greyhawk campaign setting. He heaved his muscular form out of bed and grabbed his ridiculously long sword. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull, published by TSR, Inc. in 1982. In that case, the Croaker will wait until its rivals have been defeated to avoid giving them extra help (In the Danger at Dunwater ambush, this translates to singing Rooooo-glog between the first and second waves). Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. This game is intended for new or newer players, though experienced players are welcome. Saltmarsh, and Module U2 — Danger at Dunwater). This is a used copy with fairly extensive water staining on the cover, the first few pages, and the rear map, and a stain in the upper right corner of all the remaining pages. Accessing your content. Accesorios Bienestar (7) Cereales (2) Deshidratados (4) Hongos Medicinales (3) Línea Doméstica (2) Nuevos Productos (7) Superfoods (35) Tónicos (0) Tónicos y Minerales (5) Uncategorized (0) Productos Recientes. Game:Dungeon Module U2 Danger at Dunwater An Adventure for Character Levels 1-4 TSR 1982. were striking a deal with the smugglers to buy bulk armaments at a discount. Moringa Lizardfolk are known to live in the Serpent's Teeth, and a tribe of this size would certainly pose a … "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. jimijamosu92 146 days ago. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting.It was designed for 6-10 characters of level 1-4. Danger at Dunwater, Advanced Dungeon and Dragons Module U-2 by Browne, Dave/ Turnbull, Don. love your job. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. Find many great new & used options and get the best deals for U2 Danger at Dunwater Dungeon Module 9064 Ad&d TSR 1982 Complete at the best online prices at eBay! Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). This product is only available in the Ghosts of Saltmarsh bundle.. U2 Danger at Dunwater by Dave J. Browne with Don Turnbull TSR 1981 32 pages U2 Danger at Dunwater is the second of the Saltmarsh trilogy. Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut’s Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. This adventure can be played by … Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book.It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an … Paperback available at Half Price Books® https://www.hpb.com This module contains large-scale maps, full background infromation and detailed enounter descriptiosn for the players and DM. This adventure can be played by … In The Danger at Dunwater, the fishing town of Saltmarsh is threatened!Lizard men are gathering forces and buying weapons! This adventure can be played by … The Sea Ghost Map Pack. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). – the players begin exploring the region around Saltmarsh, as they are sent to investigate a lizardfolk lair in the nearby marshes. Danger at Dunwater Map ← Return to Map. Publication history Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). This adventure can be played by 8-12 characters of experience level 3-5. A downloadable Map. Characters will start at level three and will be created together during the first session of play. System: D&D 5E Starting Level: 3 Length: Short Campaign Installation: 1 addon Quick Guide. U2 Danger @ Dunwater picks up where U1 left off, riffing on the presence of lizardmen on the smuggler's ship. which has made life easier when working with a file of this size. The one exception to this rule is if there’s competition between the bullywugs, like in the Danger at Dunwater ambush. Danger at Dunwater. The world of role-playing games began in the 1970s. thank you for your support! Addon. The adventure takes place within a massive lizardfolk lair located in a swamp. Home // Sin categoría // danger at dunwater thousand teeth. Log in with itch.io to leave a comment. Printed in USA ™ Download Now Name your own price. Free shipping for many products! This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org: "snakeattackverbpuls a" by "jamius" Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 Annor woke when he heard his brother's door close. Danger at Dunwater (AD&D Roleplaying, Adventure Module U2) by Dave Browne, Don Turnbull, October 1982, Random House Inc. edition, in English Games like Danger at Dunwater Map Related tags: Role Playing Fantasy. That was odd. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. We’ve just published DM’s Resources for Danger at Dunwater, our second installment of DM’s Resources for Ghosts of Saltmarsh. Its plot follows direct from that of the first part (U1: "The Sinister Secret of Saltmarsh"). Another episode of Lazy DM Prep in which Mike prepares for his D&D game using the steps of Return of the Lazy Dungeon Master. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. Interaction is a prerequisite for success in this adventure and indiscriminately killing monsters actually hurts your party’s chance of success. This is the AD&D module U2, Danger at Dunwater. Join veteran dungeon master Jared Schmitz online on Roll20 to play "Danger at Dunwater," a swashbuckling Dungeons & Dragons adventure featuring intrigue, lizardfolk, magic, and mayhem! The game "Dungeons & Dragons" (D&D) was a further adaptation of Gary Gygax's earlier medieval war game "Chainmail." Product Information. U2 - Danger at Dunwater I traced the map from U2, and have begun adding to the basic wall outlines. Reply. U2 consists of a wilderness portion and a dungeon portion - plus, very likely, some heavy negotiations. ;) Reply. PLEASE REVIEW THE PHOTOS BEFORE BIDDING! The Haunted House Map Pack. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Franz Warm. Explore connections. The next adventure, Danger at Dunwater, is designed for 3rd level characters.Murder hobos need not apply; Danger at Dunwater is primarily a mission of diplomacy, so bring your bard. Danger at Dunwater. Danger at Dunwater book. Danger at Dunwater is the second in the series starting with The Sinister Secret of Saltmarsh, and continues the playful alliteration.It continues with the setting of Saltmarsh, and concerns a reconnissance mission for low-level (1-4) characters to a lizard man lair after the discover that they have been purchasing large quantities of weapons. The second part of the trilogy is easier to adapt to a Freeport game. Comments. With a foe identified in U1, the PCs are sent off to deal with them. All the preparation is done for you and every sound you'll need is right at your fingertips. Danger at Dunwater Map. Franz Warm 136 days ago. Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. gos2 Danger at Dunwater i - Sauriv. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). It turns out that the lizardmen [Aside: are lizardmen actually amphibians?] Its plot follows direct from that of the first part (U1: "The Sinister Secret of Saltmarsh"). Everything is going on a different layer (floor, walls, background, water, swamp, doors, set dressing, DM's view (for module printing), battle map grid, etc.) It was late. 3 Maps for the adventure The Sinister Secret of Saltmarsh. He heard footsteps and whispering. Beautiful Maps! Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. Will you be completing the entire Ghosts of … "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. This adventure can … The Strong National Museum of Play Rochester , United States. Read reviews from world’s largest community for readers. Title U2 Danger at Dunwater (v1) Author oraweb: Submitted / Updated 12-07-2002 / 12-30-2002: Category Classic PnP Conversion: Setting Greyhawk on the Azure Sea Productos Relacionados. Franz Warm. This adventure can be played by … This adventure can … New episodes of Ghosts of Saltmarsh every Tuesday! Explore the secrets of the mysterious pirate ship! 32-page booklet with cover. The Final Enemy Map Pack. In it – spoilers ahead! Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. What can go wrong when you travel into a lizardfolk lair? levikb 137 days ago. The little fishing town of Saltmarsh is threatened! Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. 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